This afternoon I completed quite an involved project proposal application for an Antarctica-based art residency I have been researching and thinking about for some time. This is the first round of a 2 stage process. I feel very enlivened and excited by my ideas as they draw on a body of learning, interests and experiences somewhat unique to me. I have all appendages crossed awaiting the outcome in March this year. Until then, here is a brief overview …
This project aims to capture an interconnected, systems perspective of Australia’s Antarctic presence. Incorporating concerns related to climate & environment, scientific research & logistics, national & international collective stewardship, as well as human-centred dynamics; a novel, aesthetic, interactive, sculptural game will be constructed, with overarching themes of awareness, education, integration, balance & sustainability. Conceptual, materials-focused and scalable in nature; an in-situ land-art installation iteration & aligned ‘board-game’ & educational-kit sized works are envisaged. Respectively and subject to approval: ice, snow, accessible gravel or rock, dried algae, station-materials-not-currently-in use or usable-waste already designated for removal (eg packaging or damaged matter) would be site-relevant materials; whereas wood, ceramics, metal, cardboard or other sustainable materials would suit post-site development for gallery and museum exhibition and further adaptation to educational environments. Ultimate project goals relate to the above themes but also include multi-dimensional understanding & appreciation, collaboration & ingenuity.
The project’s creative output directly involves all specified objectives on multiple levels. For example, sculptures will visually reflect the geometry of ice, carbon, local architecture & maps and thus, a strong connection to site and place (hexagonal & tetrahedral geodesic truss/node prototypes are currently under construction); but also, the interdependence of all systems including: the activities of the AAP; local, regional & global climatic & environmental systems; human interactions; historical influences & international relations & obligations. Onsite active, qualitative & ethnographic research incorporating observation & interviews concerning different AAP teams, environments & procedures, will ultimately, distill game-influential conditions and constraints forming the substance of so-inscribed playing cards. Random card selection, echoing realistic chaotic and chance systemic influences, and corresponding addition or subtraction of an associated sculptural component (depending on whether the selected condition is largely positive or negative); will influence overall game stability. With game-players responsible for different sub-systems (eg climate, environment, scientific research, government policy, human-health or logistics), the game aims, via its intended broad reach (from AAD staff playing the onsite sculptural installation version to more exhibitable, circulatable, smaller board-game or education-kit iterations), to inform, educate & encourage peaceful collaboration & understanding both locally, nationally & internationally; as well as overall, evidence the structural & metaphorical equilibrial maintenance of ‘Terra Australis’ (hypothetical game name which also, via the Latin, references ‘Australia’).
Travel to the Antarctic or sub-Antarctic is necessary for my project as, as outlined above, preliminary, onsite qualitative research, particularly in the form of varied observations and interviews, to canvas environmental, scientific, operational and human system interdependency and interconnectedness; as well as site-specific material adaptation in creating an onsite land art sculptural installation (which AAD staff also can interact with and thus also, learn from); can only be carried out in place.
In addition to the compilation of extensive, contemporaneous research data & information resulting in essential game components; the sourcing & installing of site-specific materials (which, incidentally, have a communicative, place-relevant language of their own) & the formulation of a land art installation & further, smaller game iterations; the project seeks to foster general human-environment interactional awareness; local, national & international collaborative diplomacy & problem-solving skills & fundamentally, an insight into systems thinking. The project also aims to encourage futurist thinking & ingenuity. The intended audience ranges from ‘local’ people working/resident onsite to sculptural/visual art enthusiasts nationally and internationally; similarly, game aficionados; & life-long-learners (in both personal & more formal educational environments).
More soon …